“Do I Have a Right?” is a prime example of a game that teaches the players about the law. The player takes control of a law firm that focuses in constitutional law. The goal of the game is to check whether your clients need a representative and to match them with the lawyer that specializes in the problems they face. The expansion of this game introduces more exciting features that focus on the introduction of new law practices.
“Phoenix Wright: Ace Attorney” is another great instance of a law-based game. This one focuses on criminal law. The protagonist of the game (you) investigates the murders and defends the clients. The game had a huge success, and there have been more than five sequels as well as a large number of spin-off games. All of those focus on law, and the player can learn a lot about criminal law and procedures that follow the investigation and the actual court process.
Games and learning – Two sides of the same coin
Many people laugh when someone mentions these two terms in the same sentence (games and learning), but they fail to realize that the learning is the core element of every game. A game would be dull without some form of learning and players wouldn’t find it interesting for more than couple of hours. Every game has a learning aspect that teaches the player about the world they are in, the story and all other aspects that create the virtual reality of that title. There have already been many games that focus on learning everyday stuff, including school subjects through interactive games, so why shouldn’t they include law?
Efficient game-based learning is a step towards future
Why do children hate schools? Have you ever wondered about that? No, because you hated it as well. Well, the school doesn’t promote learning it encourages rote memorization which creates a lot of pressure for young people. Learning about law brings, even more, pressure as there is a general opinion that law has to be memorized.
But we don’t have to force young people to remember everything because there is another way for them to learn, an option we didn’t have in our time. This option is to learn through games. The idea is quite brilliant. Creation of the friendly and enjoyable environment that will attract people is the beginning. The game shares info and teaches the player about the field they are interested in (in this case it is law), and they encounter obstacles (optional and exciting feature) that require knowledge of the said subject.
The active learning through games involves working to achieve something and that work includes actions that challenge the players’ knowledge of the law. The environment in which the player works is risk-free, so they can experiment and learn from the failures without any repercussions. This is opposite of traditional learning that focuses on drills and testing of the students on what they memorized. That is an ineffective way to learn, and we should switch to an easier way that comes in the form of games.